Using Computer Games Across the Curriculum

ISBN
9781441108296
$27.95
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Author Anderson, Karen
Format Paperback
Details
  • 9.6" x 6.7" x 0.2"
  • Active Record
  • Individual Title
  • 2012
  • 144
  • Yes
  • JNV JNT JNLC UDX
  • 25
  • LB1028.5